Saturday, July 1, 2017

How To Airdrop Steam Games



when it comes to what you’re seeing on yourscreen, almost all first person shooter video games are split into two camera views maskedover each other. one camera view is showing the outside worldand all that good stuff, another is just a camera showing your hands positioned wherea head normally would be. now he view of the outside world is maskedout and placed over the other camera’s view.


How To Airdrop Steam Games, this is how the game works when you’re playingit, just a big illusion, it's all a lie! it also explains why you can’t see your shadow in first person,but can in third person. because these views are two different cameras,we are able to tweak them separately. when you go into the options of unturned youcan change the field of view, but you’ll


notice that this only changes the field ofview of the camera that is handling the view of the outside world, not the camera that’shandling the view of your hands. when it comes to changing that fov, it’srequires you to change some values in the preferences file of the unturned game directory. this video will show you how to change thefield of view of the camera that is handling the view of your hands and the gun in thatfile. to start, right click unturned in your steamlibrary, click properties, local files and browse local files. immediately in this folder, without navigatinginto any more folders, you’ll see a file


called “preferences.json.” open that file and if it doesn’t want toopen, start up a notepad document and drag preferences.json into the notepad window. inside you’ll see a small list of valuesthat you can tweak, all related to the viewmodel. the top two values are in charge of the viewmodelfield of view, both when aiming and when not. the top value is what you’re seeing whenaiming, and for example, here is what the normal field of view looks like when aiming,and here is what 90 looks like. for the second value, the hip field of view,here is normal, and here is 90. it’s a bit too much for my comfort, andfor those who are wondering, i’ve set mine


to 65 for the aim field of view, and 75 forthe hip field of view. most people would prefer to tweak these valuesand be done, but if you’d like you can also offset the viewmodel horizontally, which isshifting the entire thing left or right, vertically, which will shift your entire gun up and down,and depth, which will shift your gun forward and backward. a higher value in "offset_horizontal" willshift the gun to the left, and adding a minus sign in front of the value to make it negativewill shift it to the right. a higher value in "offset_vertical" will shiftthe gun up, a negative value will shift it down, and lastly, a higher value in "offset_depth"will shift it forward, a negative value will


shift it backwards and into the screen. now, try not to go more than a value of 1or less than negative 1 when changing any of these offset values, otherwise your gunmight end up behind the camera, or off to the side, or even funnier, just out therein front, strangely wobbling around. all these tweaks require you to restart thegame, so it might take you a while for you to find just what you like when you need torestart after every change. in my instance, here is what the default gamelooks like, and here are what my settings look like. if you are interested in making your settingsjust like mine or at least have a baseline,


here are the values that i used for thesesettings. anyway, that should pretty much wrap up everythingregarding viewmodel field of view and how you can tweak it to your liking, hopefullyyou learned something new, and feel free to post your settings in the comment sectionbelow to help people save some time. that’s all i have for now, thank you guysso much for watching, make sure to rate comment subscribe and do all that gibberish becausemelikebigboom… is out.


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