Tuesday, July 11, 2017

How To Animate Madness Combat



hello and welcome everybody to the new update of madness combat models pack! and i think at this point most of people already closed the tab, so to those who stayed - you`re awesome. so - what is new in this update?


How To Animate Madness Combat, well, a lot and not much at the same time. the most important improvement - that the very base of models has been changed, so i like to call them a generation 3 models. yeah, there was a generation 2, that was the only models available for everyone in the steam workshop until now.


there was also a generation 1, but it was only one model of grunt and it was terrible, trust me. new type of models has different proportions - they are taller, their limbs now doesn`t look like inflated baloons, and they has actual legs and bodies, which makes the process of animation much easier. also - the skeleton itself didn`t change much, so the old ik-rig is still working fine. as before, their cloths can be hidden, , using the bodygroup option, that could help in posing. some models has unique parts that could be hidden, so it`s worth investigating. next feature - jiggle bones!


some parts of clothing are moving themselves, it`s add a little bit of realism. not much tho. and it`s not working in gmod. shame! and of course, as you noticed - atp engineer is finally done. for now not all previous models are remade, but they will be, don`t worry. and to be clear - generation 2 will not going to be updated from now on, so if youdon`t like the new type - well, i`m sorry. pack should be available right now in the gmod and sfm workshops, check the description for the links.


thank you everybody for your attention and goodbye! and sorry for bad english...


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