Wednesday, July 12, 2017

How To Animate On Paper



dear fellow scholars, this is two minute paperswith kã¡roly zsolnai-fehã©r. this paper is about interactively modelingand editing climbing plants. this is one of my favorite kind of works:mundane sounding topic, immaculate execution. there are so many cool things about this paper,i don't even know where to start. but first, let's let's talk about the modelingpart.


How To Animate On Paper, we can, for instance, plant a seed, and wecan not only have a look at how it grows as time goes by, but we can also influence thegrow variability and shoot growth rates. branches can be added and removed at willat any point in time. we can also add attractors, regions that areset to be more likely for the plant to grow


towards. with these techniques, we can easily createany sort of artistic effect, be it highly artificial looking vines and branches, orsome long forgotten object overgrown with climbing plants. however, a model is just 3d geometry. what truly makes these models come alive isanimation, which is also executed with flying colors. the animations created with this techniqueare both biologically and physically plausible. so what do these terms mean exactly?


biologically plausible means that the plantsgrow according to the laws of nature, and physically plausible means that if we starttugging at it, branches start moving, bending and breaking according to the laws of physics. due to its responsive and interactive nature,the applications of this technique are typically in the domain of architectural visualization,digital storytelling, or any sort of real-time application. and of course, the usual suspects, animatedmovies and game developers can use this to create more immersive digital environmentswith ease. and don't forget about me, kã¡roly, who wouldhappily play with this basically all day long.


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thanks for watching and for your generoussupport, and i'll see you next time!


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