hello! welcome to my demo of krita for tileable textures! software: kritaprice: free! link in description.recording: obs i'm demonstrating the x & y mirroring tools. hit 'w' to activate the wrap-around feature. then using a brush, you can click on the multiple brush tool and increase the number of repetitions around a circle.
How To Animate On Krita, this is great for creating floor tiles! next is something abit harder to tile, grass. krita's brush menu has a 'swatcher' or test area where you can test the brush as you're changing the settings *thinking about stylized grass shapes*
instead of using offset in photoshop, you can just use the 'w' key and use wrap-around in krita. i like to move the canvas around to make sure i'm hiding all of the seams. adding highlights to the grass gives it a bit of depth! you can still use a manual offset, by duplicating layers and patching up the seams left. but krita doesn't wrap-around transformed data, only brush data. it's a pain to patch up. you can always just draw more grass on to make it look 'fuller' instead of dup/trans-ing it. i was just testing it. *fixing mistakes* airbrushing some yellow highlights to give the grass some life. i'm demonstrating the dup/trans problem a bit clearer with pusheen.
i grabbed a .png from google with a transparent background and placed it down. when you duplicate it and move it off the canvas it disappears. you have to move it on your original canvas. i moved pusheen to the top and his head gets cut off. but it's 'solvable' by duplicating him again and moving him down. the wrap-around lets you easily line up edges to make a seamless placement. and now you have a tileable pusheen. hope you watched something cool today!keep on creating, v.
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